[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="50_g18_originiumcave",screenadapt="coverall", block=true)] [Delay(time=1)] [PlayMusic(intro="$shatterpoint_intro", key="$shatterpoint_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [PlaySound(key="$firemagic_explosion",volume=0.7)] [PlaySound(key="$d_avg_arrow_rain",channel="atk", volume=1)] [PlaySound(key="$p_atk_elecball_n", volume=1, loop=false, channel="atk1",delay=0.2)] [PlaySound(key="$b_char_fireharm",volume=0.6,loop=false, channel="atk2",delay=0.4)] [PlaySound(key="$icespread",volume=1,loop=false, channel="atk3",delay=0.5)] [CameraShake(duration=1.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.2)] [PlaySound(key="$d_avg_explosion_stone", volume=0.9)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.7, block=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_chimera", volume=0.8)] [charslot(slot = "m", name = "avg_npc_1335_1#1$1",duration=1)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1335_1#1$1",focus="m")] [name="长相恐怖的怪物"](怪异的嚎叫) [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]咱们的武器一点用都没有!该死的......这怪物是死不掉吗? [charslot(slot = "m", name = "avg_npc_412_1#11$1",focus="m")] [name="W"]瞄准一点打!往它的脑袋上招呼!我就不信它能有多结实! [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]它动作也太快了!根本瞄不准! [name="W小队成员"]吸引一下它的注意力!我从它背后试试! [Dialog] [charslot(slot = "m", name = "avg_npc_1335_1#1$1",focus="m")] [delay(time=0.2)] [PlaySound(key="$d_avg_arrow_rain",volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.2)] [Effect(name="$e_spark_02_large",x = 150, y = 180, rox = 30, roy = 30, roz = 10, layer = 2)] [Effect(name="$e_spark_01_mid",layer = 3,delay=0.2)] [Effect(name="$e_spark_01_large",x = -150, y =-180, rox = 30, roy = 30, roz = 10, layer = 4,delay=0.4)] [PlaySound(key="$swordtsing5", volume=0.7)] [PlaySound(key="$swordtsing5",delay=0.2,channel="df1",volume=1)] [PlaySound(key="$swordtsing5",delay=0.4,channel="df2",volume=1)] [Delay(time=1)] [PlaySound(key="$d_avg_pendrop",volume=0.7,channel="drop")] [Delay(time=0.5)] [PlaySound(key="$d_avg_chimera2", volume=0.8)] [CameraShake(duration=2, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=2.5)] [Dialog] [charslot] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(slot = "m", name = "avg_npc_1336_1#1$1", duration=0.3)] [Delay(time=0.5)] [PlaySound(key="$d_avg_singleblunt", volume=1)] [playsound(key="$d_avg_hammer",volume=1,delay=0.3)] [Delay(time=0.2)] [CameraShake(duration=2, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$bodyfalldown2", volume=1)] [playsound(key="$e_imp_rock_n",channel="cc",volume=0.8)] [charslot(duration=0.7)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Delay(time=1)] 想要偷袭的佣兵绕到了怪物庞大的身躯背后,怪物只是甩了甩尾巴,便将他摔到了岩壁上,轻松得就像赶走身上的跳蚤。 [Dialog] [playsound(key="$d_avg_chimerawings",volume=0.6)] [playsound(key="$d_avg_chimerawings",volume=0.8,channel="a",delay=1)] [playsound(key="$d_avg_chimerawings",volume=1,channel="b",delay=1.6)] [CameraShake(duration=2, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [playsound(key="$d_avg_sandstorm", loop=true, channel="c",volume=0)] [SoundVolume(volume=0.5, fadetime=1,channel="c")] [Delay(time=1.5)] 连续的攻击没能对它造成什么伤害,巨大的振翅声响起,炽热的风狂乱地冲击着山洞里的一切,让空气更加稀薄。 [Dialog] [PlaySound(key="$b_char_rockexplo",volume=0.6)] [PlaySound(key="$b_char_rockexplo", volume=1, loop=false, channel="roc1",delay=0.4)] [PlaySound(key="$b_char_rockexplo", volume=1, loop=false, channel="roc2",delay=0.8)] [PlaySound(key="$b_char_rockexplo", volume=0.9, loop=false, channel="roc3",delay=1)] [PlaySound(key="$d_avg_statuecollapse",volume=0.9, delay=1.2)] [CameraShake(duration=2.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=3)] 土石震动,尖刺拔地而起,冲向在场的所有人。 [Dialog] [charslot(slot = "m", name = "avg_npc_412_1#5$1",focus="m")] [name="W"]吵死了...... [charslot(slot = "m", name = "avg_npc_412_1#11$1",focus="m")] [name="W"]短腿蛾子!安静点! [Dialog] [stopSound(channel="c", fadetime=1.5)] [charslot(slot = "m", name = "avg_npc_1335_1#1$1",focus="m")] [delay(time=0.2)] [PlaySound(key="$e_skill_explodebris",volume=0.7)] [PlaySound(key="$d_avg_explosion", volume=0.8, loop=false, channel="explo",delay=1)] [PlaySound(key="$d_gen_explo_n", volume=0.8, loop=false, channel="explo1",delay=2)] [CameraShake(duration=3,xstrength=35, ystrength=35, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.8, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.8, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1.2, block=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_chimera2", volume=0.8)] [charslot(slot = "m", name = "avg_npc_1335_1#1$1",focus="m")] [name="长相恐怖的怪物"](吟唱般的鸣叫) [Dialog] [charslot(slot="m",action="zoom",poszoom="0.5,0.51",scale=1.05,duration=0.3)] [CameraShake(duration=0.5,xstrength=25, ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(duration=0.5)] [delay(time=0.7)] 怪物第一时间锁定了伤害的来源,庞大的身躯完全不影响它动作的敏捷。 只是换了一次弹的工夫,怪物已经冲到了W面前,利牙几乎贴到了她脸上。 [Dialog] [charslot(slot = "m", name = "avg_npc_412_1#11$1",focus="m")] [name="W"]不知道......是谁把你生成这副样子—— [name="W"]但想吃我,你的这张丑脸,得长得再大一点才行! [name="W"]还是吃炸弹吧!! [Dialog] [charslot(slot = "m", name = "avg_npc_1335_1#1$1",focus="m")] [delay(time=0.2)] [playsound(key="$d_avg_explosion_stone", volume=0.9)] [PlaySound(key="$d_avg_land_impact", volume=1,delay=1.1)] [CameraShake(duration=1.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.8, block=true)] [charslot(duration=1)] [delay(time=2)] [musicvolume(volume=0.3, fadetime=1)] [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]呼......呼...... [name="W小队成员"]它......死了? [charslot(slot = "m", name = "avg_npc_412_1#7$1",focus="m")] [name="W"]脸都炸烂了,活不了了吧? [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]你、你没事? [charslot(slot = "m", name = "avg_npc_412_1#7$1",focus="m")] [name="W"]我一向很擅长把控炸弹的距离。 [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]......我有个猜测,W。 [name="W小队成员"]会不会萨卡兹以前有个失落的王庭叫炸弹魔,你是炸弹魔王庭最后的公主之类的。 [charslot(slot = "m", name = "avg_npc_412_1#1$1",focus="m")] [name="W"]哈哈,真好笑。 [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]可这到底是什么玩意?看上去可不像什么正经动物! [name="W小队成员"]我听说哥伦比亚有些疯子会把好几种动物的身体缝到一块去——该不会是他们搞的吧? [charslot(slot = "m", name = "avg_npc_412_1#8$1",focus="m")] [name="W"]不巧的是,我还听说过一批会做类似事情的萨卡兹疯子。 [charslot(slot = "m", name = "avg_npc_412_1#13$1",focus="m")] [name="W"](小声)有巫术的味道,赦罪师造出来的怪物吗......为什么会在这种荒山野岭里? [name="W"]这种东西出现在这肯定不是巧合,山洞里面估计还有别的东西。 [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]所以我们的人,是被这个东西......吃了吗? [charslot(slot = "m", name = "avg_npc_412_1#8$1",focus="m")] [name="W"]那就只能剖开肚子来检查一下了。 [charslot(slot = "m", name = "avg_npc_412_1#13$1",focus="m")] [name="W"]这个东西,是死透了吧。 [Dialog] [PlaySound(key="$d_avg_kneelsnow_s", volume=1)] [PlaySound(key="$d_avg_kneelsnow_s", volume=0.5, loop=false, channel="kick",delay=0.6)] [delay(time=1)] [Dialog] [charslot] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [StopSound(channel="e", fadetime=6)] [delay(time=1.5)] [musicvolume(volume=0.6, fadetime=1)] [PlaySound(key="$d_avg_chimera", volume=0.8)] [CameraShake(duration=4, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot = "l", name = "avg_npc_1335_1#1$1",posfrom="-200,0",posto="-200,0",duration=1)] [charslot(slot = "r", name = "avg_npc_1335_1#1$1",posfrom="150,0",posto="150,0",duration=1)] [delay(time=2)] [charslot] [charslot(slot = "m", name = "avg_npc_1335_1#1$1",duration=1)] [delay(time=2.5)] [charslot(slot = "m", name = "avg_npc_412_1#11$1",focus="m")] [name="W"]这家伙还是成群的吗! [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]它们把洞口堵住了!W!现在咋办! [charslot(slot = "m", name = "avg_npc_412_1#11$1",focus="m")] [name="W"]逃! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [delay(time=2)] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] 行动开始后四十八小时 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Background(image="43_g2_giantmonsterspine", screenadapt="coverall", block=true)] [charslot(slot = "l", name = "avg_npc_1067_1#10$1")] [charslot(slot = "r", name = "avg_4088_hodrer_1#1$1")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1067_1#10$1",focus="l")] [name="厄尔苏拉"]几点了? [charslot(slot = "r", name = "avg_4088_hodrer_1#1$1",focus="r")] [name="赫德雷"]外面的时间对你来说还有意义吗? [charslot(slot = "l", name = "avg_npc_1067_1#1$1",focus="l")] [name="厄尔苏拉"]行行好吧,就当是我的职业病,知道时间心里会踏实点。 [charslot(slot = "r", name = "avg_4088_hodrer_1#1$1",focus="r")] [name="赫德雷"]下午六点,离我们坠落在峡谷里过去了两天。 [charslot(slot = "l", name = "avg_npc_1067_1#7$1",focus="l")] [name="厄尔苏拉"]嗯......两天。够做很多事了。 [charslot(slot = "l", name = "avg_npc_1067_1#1$1",focus="l")] [name="厄尔苏拉"]赫德雷,你还记得吗?有一次,我们三个接了一个去偷什么萨尔贡帕夏秘宝的任务,我们偷到了东西,结果被一百来号人追杀。 [name="厄尔苏拉"]我们躲到了一个山洞里,也是整整两天。饿着肚子,不敢生火,不敢出去。 [charslot(slot = "r", name = "avg_4088_hodrer_1#8$1",focus="r")] [name="赫德雷"]嗯,我还记得是伊内丝帮你缝的伤口,不然你很可能挺不过那时候。 [charslot(slot = "l", name = "avg_npc_1067_1#8$1",focus="l")] [name="厄尔苏拉"]......哈哈。那时候我说,天快亮了,让我晒会太阳呗,这样伤好得更快。 [charslot(slot = "r", name = "avg_4088_hodrer_1#1$1",focus="r")] [name="赫德雷"]我一定阻止你了。敌人还在外面,我们不能暴露行踪。 [charslot(slot = "l", name = "avg_npc_1067_1#8$1",focus="l")] [name="厄尔苏拉"]不,不是你阻止我,是伊内丝笑话我。她说,疤痕商场的佣兵,居然会贪恋太阳。 [charslot(slot = "r", name = "avg_4088_hodrer_1#1$1",focus="r")] [name="赫德雷"]疤痕商场隐藏在卡兹戴尔地区的地下,确实不见光。 [charslot(slot = "l", name = "avg_npc_1067_1#4$1",focus="l")] [name="厄尔苏拉"]后来我当了军事委员会的军令长,“少校”,得到了驾驶这具骸骨的机会。 [name="厄尔苏拉"]带着那帮年轻人在卡兹戴尔和伦蒂尼姆之间穿来穿去的时候,别说晒太阳了,日光都像是被抛到我们身后。 [charslot(slot = "l", name = "avg_npc_1067_1#2$1",focus="l")] [name="厄尔苏拉"]所以我不可能回到过去的日子里了。萨卡兹都回不去了。 [charslot(slot = "r", name = "avg_4088_hodrer_1#4$1",focus="r")] [name="赫德雷"]......厄尔苏拉? [stopmusic(fadetime=1)] [Dialog] [Charslot] [PlaySound(key="$d_avg_erthshkng",loop=true,channel="bgs",volume=1)] [CameraShake(duration=2, xstrength=8, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [StopSound(channel="bgs", fadetime=4)] [Delay(time=2)] [charslot(slot = "m", name = "avg_4088_hodrer_1#7$1",focus="m")] [name="赫德雷"]怎么回事—— [charslot(slot = "m", name = "avg_npc_1067_1#2$1",focus="m")] [name="厄尔苏拉"]他们来了。 [charslot(slot = "m", name = "avg_4088_hodrer_1#7$1",focus="m")] [name="赫德雷"]骸骨?动起来了? [Dialog] [charslot] [PlaySound(key="$d_avg_bone_rub", volume=0.5)] [CameraShake(duration=1.5, xstrength=25, ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=2)] 恍惚之间,巨兽骸骨仿佛重新动了起来。但很快,赫德雷意识到在动的并非神经束和骨片。 [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.6)] [charslot(slot = "m", name = "avg_4088_hodrer_1#7$1",focus="m")] [name="赫德雷"]......钉子。 [charslot(slot = "m", name = "avg_npc_1067_1#8$1",focus="m")] [name="厄尔苏拉"]哈哈......船长和船,本来就是一体的。 [Dialog] [charslot] 组成“生命脊椎”的,从来就不止巨兽的遗骸,还有这一排排钉在骨架上,用来将死去的生物组织组装成“运输船”的长钉。 其中有一枚,钉住了脊椎上最关键的一节。她的法术浸润过它。 她和这具骸骨,本来就已被巫术连接。 [charslot(slot = "m", name = "avg_npc_1067_1#8$1",focus="m")] [name="厄尔苏拉"]王庭军侦察术师的法术连接到了这具骸骨,我能感觉到。 [name="厄尔苏拉"]别着急,它还不会醒过来,但凭借这一点连接,还有这枚钉子上存留的巨兽的能力,够我离开这了。 [name="厄尔苏拉"]这枚钉子本来就是我的,我的骨头和它连着呢,我就带走了。 [name="厄尔苏拉"]巨兽的能力直接作用在人身上会怎么样呢?偶尔找回一点过去的疯,感觉也还不错。 [Dialog] [charslot] [PlaySound(key="$d_avg_bone_rub", volume=0.9)] [CameraShake(duration=2, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [charslot(slot = "m", name = "avg_4088_hodrer_1#3$1",focus="m")] [name="赫德雷"]脊骨在裂开......不行! [charslot(slot = "m", name = "avg_npc_1067_1#8$1",focus="m")] [name="厄尔苏拉"]我说过,赫德雷,你会为你的选择后悔的。 [name="厄尔苏拉"]不......又或者说,你会将这一切都当作历史中避无可避的一部分? [Dialog] [charslot(slot = "m", name = "avg_4088_hodrer_1#3$1",focus="m")] [Delay(time=0.2)] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(duration=0.5)] [Delay(time=1)] [PlaySound(key="$d_avg_swrdstckgrnd", volume=1)] [PlaySound(key="$d_avg_collapse", volume=0.9,delay=0.9)] [CameraShake(duration=1.5, xstrength=25, ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=2)] 重剑穿刺裂隙,替代那枚掉落的长钉,堪堪撑住了脊椎最关键的部位。 而只是这一瞬间,他们的囚犯就已经挣脱了铁链。 厄尔苏拉从肋骨的碎裂处跳了出去,和骨片还有损坏的神经纤维一起,被持续不断燃起的火光吞没。 [charslot(slot = "m", name = "avg_4088_hodrer_1#3$1",focus="m")] [name="赫德雷"]厄尔苏拉! [Dialog] [charslot] [name="厄尔苏拉"]“厄尔苏拉”......漂泊在历史碎片中,醉心于救人的英雄。 [name="厄尔苏拉"]我有没有同你说过,这个名字可能更适合你? [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="50_g17_wunderpass", screenadapt="coverall", block=true)] [delay(time=1)] [playMusic(intro="$escape_intro", key="$escape_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_crowdrun", volume=1)] [Delay(time=1)] [PlaySound(key="$d_avg_chimera", volume=0.8)] [Delay(time=1)] [name="长相恐怖的怪物"](愤怒的嘶吼) [name="W小队成员"]它们到底有多少只! [Dialog] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(slot = "m", name = "avg_npc_412_1#5$1", duration=0.5)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]W!前面好像是死路! [charslot(slot = "m", name = "avg_npc_412_1#5$1",focus="m")] [name="W"]我也没打算从前面逃,我只是给我的炸药,留点空间—— [charslot(slot = "m", name = "avg_npc_412_1#11$1",focus="m")] [name="W"]卧倒! [Dialog] [charslot] [CameraShake(duration=4, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_sp_ballista")] [playsound(key="$d_avg_explosion_stone", volume=0.8,delay=0.3)] [Effect(name="$e_sand",x=-400,y=-350,layer = 1)] [bgeffect(name="$eb_dust_01",layer=2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.7, block=true)] [playsound(key="$d_avg_statueshake", volume=0.6)] [delay(time=3)] [bgeffect] [delay(time=1)] [Dialog] [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]它们......被炸死了? [charslot(slot = "m", name = "avg_npc_412_1#1$1",focus="m")] [name="W"]希望炸下来的那几块石头够砸碎它们的脑袋。 [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]它们为什么会守在这里?是在保护什么东西吗? [charslot(slot = "m", name = "avg_npc_412_1#5$1",focus="m")] [name="W"]我哪知道!你们是不是真的觉得我能和怪物聊得来? [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]咳......所以,我们应该是真的发现了什么不得了的东西?“吊塔”他们应该也是被这种怪物吃掉的吧。 [musicvolume(volume=0.3, fadetime=1)] [Dialog] [charslot] [name="“吊塔”"]别咒我......我还活着呢。 [Dialog] [charslot(slot = "m", name = "avg_npc_054", duration=1)] [delay(time=1.5)] [musicvolume(volume=0.6, fadetime=1)] [charslot(slot = "m", name = "avg_npc_412_1#12$1",focus="m")] [name="W"]你还活着!什么情况?! [charslot(slot = "m", name = "avg_npc_054",focus="m")] [name="“吊塔”"]我们来这边巡逻的时候发现这里有个洞穴,担心里面有什么密道之类的怪东西,就来检查了一下...... [name="“吊塔”"]结果遇到了那几个怪物!“轮胎”“刺盾”“螺母”全都被吃了! [name="“吊塔”"]剩下的人拼了命地跑,不知道为什么那几个怪物一点也不敢往这边追,我们也没法出去,结果被困到了现在! [charslot(slot = "m", name = "avg_npc_412_1#5$1",focus="m")] [multiline(name="W")]该死的,一会我要去把那几个怪物的皮剥下来送给伊内丝做衣服...... [charslot(slot = "m", name = "avg_npc_412_1#13$1",focus="m")] [multiline(name="W")]你们在里面发现了什么? [charslot(slot = "m", name = "avg_npc_054",focus="m")] [name="“吊塔”"]我看看,向那个方向走,过了那几个蒙面死人,再往右边的分岔,我都布置了记号—— [charslot(slot = "m", name = "avg_npc_412_1#13$1",focus="m")] [name="W"]蒙面死人? [charslot(slot = "m", name = "avg_npc_054",focus="m")] [name="“吊塔”"]几具骷髅,有年月没人动过了,估计是几年前从伦蒂尼姆跑出来的。 [name="“吊塔”"]要说有什么奇怪......他们都把自己的角砍了。 [charslot(slot = "m", name = "avg_npc_412_1#13$1",focus="m")] [name="W"]砍去双角的......蒙面尸体? [charslot(slot = "m", name = "avg_npc_054",focus="m")] [name="“吊塔”"]嗯,把脑袋包得严严实实,大概是哪个部族的传统? [charslot(slot = "m", name = "avg_npc_412_1#13$1",focus="m")] [name="W"]...... [name="W"]妈的。不是你们疯了,就是我疯了。 [charslot(slot = "m", name = "avg_npc_054",focus="m")] [name="“吊塔”"]你得罪过的老熟人?别那么紧张,他们都死得不能再透了—— [charslot(slot = "m", name = "avg_npc_412_1#5$1",focus="m")] [name="W"]带我去看,马上! [Dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="50_g17_wunderpass", screenadapt="coverall", block=true)] [delay(time=1)] [playMusic(key="$darkness_03_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_054",focus="m")] [name="“吊塔”"]喏,就是这里。 [charslot(slot = "m", name = "avg_npc_412_1#3$1",focus="m")] [name="W"]...... [charslot(slot = "m", name = "avg_npc_054",focus="m")] [name="“吊塔”"]到底怎么了,W?我从没见你这个样子过。 [charslot(slot = "m", name = "avg_npc_412_1#5$1",focus="m")] [name="W"]闭嘴。 [Dialog] [PlaySound(key="$d_avg_clothmovement", volume=0.6)] [charslot(duration=0.7)] [Delay(time=1)] 数具尸体倚靠着洞壁,W俯下身去,仔细检查着这几个死去已久的人,不放过任何一处可能是线索的痕迹。 [Dialog] [charslot(slot = "m", name = "avg_npc_1307_1#1$1", bstart=0.2,bend=0.7, duration=0.7)] [Delay(time=2)] [charslot] [Delay(time=0.5)] [charslot(slot = "m", name = "avg_npc_054",focus="m")] [name="“吊塔”"]衣服下的身体都已经高度白骨化,都是重伤致死,没什么疑问。 [name="“吊塔”"]他们的遗体似乎当年就被人整理过,估计是他们的同伴?不过看这些灰尘,都已经是好几年前的事了。 [name="“吊塔”"]嗯,墙角还有个小祭坛,没有巫术的痕迹,应该只是单纯用来纪念的。 [charslot(slot = "m", name = "avg_npc_412_1#13$1",focus="m")] [name="W"]......只有他们? [name="W"]他们......这些刺客怎么会在这里? [name="W"]只有这里的几具?这附近还有没有其他的? [charslot(slot = "m", name = "avg_npc_054",focus="m")] [name="“吊塔”"]什么意思,还该有谁? [Dialog] [charslot(slot = "m", name = "avg_npc_412_1#13$1",focus="m")] [Delay(time=0.2)] [PlaySound(key="$d_avg_walkfast", volume=1)] [charslot(duration=0.7)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_054",focus="m")] [name="“吊塔”"]W!喂,W!你又发什么疯? [name="“吊塔”"]到底怎么回事? [name="“吊塔”"]刺客?W说这些人是刺客? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="50_g17_wunderpass", screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(slot = "m", name = "avg_npc_412_1#3$1",duration=0.5)] [Delay(time=0.7)] [charslot(slot = "m", name = "avg_npc_412_1#3$1",focus="m")] [name="W"]呼......呼...... [charslot(slot = "m", name = "avg_npc_054",focus="m")] [name="“吊塔”"]W,等等我们! [name="“吊塔”"]这附近我们都看过了,没其他可疑的东西—— [charslot(slot = "m", name = "avg_npc_412_1#13$1",focus="m")] [name="W"]他们的衣服......我认识。 [name="W"]这些该千刀万剐的叛徒......他们本该死干净了! [name="W"]他们在这里,就意味着—— [charslot(slot = "m", name = "avg_npc_412_1#6$1",focus="m")] [multiline(name="W")]不...... [charslot(slot = "m", name = "avg_npc_412_1#5$1",focus="m")] [multiline(name="W")]该死,不可能的!简直荒唐透顶! [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]......W,我听说,特蕾西娅殿下的遗体被......从巴别塔偷走了。 [charslot(slot = "m", name = "avg_npc_412_1#11$1",focus="m")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="W"]别问我!我怎么知道! [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]特蕾西娅殿下在巴别塔遇袭之后再次露面,就是在伦蒂尼姆。 [name="W小队成员"]这里......离伦蒂尼姆很近。 [charslot(slot = "m", name = "avg_npc_412_1#11$1",focus="m")] [name="W"]闭嘴,我不需要你提醒! [charslot(slot = "m", name = "avg_npc_412_1#5$1",focus="m")] [name="W"]我...... [charslot(slot = "m", name = "avg_npc_412_1#6$1",focus="m")] [name="W"]...... [charslot(slot = "m", name = "avg_npc_1336_1#1$1", focus="m")] [name="W小队成员"]接下来怎么办?我们是不是应该...... [charslot(slot = "m", name = "avg_npc_412_1#13$1",focus="m")] [name="W"]你们回去,告诉伊内丝,战备等级提到最高,其他的她会处理好。 [charslot(slot = "m", name = "avg_npc_412_1#8$1",focus="m")] [name="W"]我,哼。 [charslot(slot = "m", name = "avg_npc_412_1#5$1",focus="m")] [name="W"]我要把这些年一直没做完的事情......收拾干净。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [musicvolume(volume=0.3, fadetime=2)] [charslot] [Background(image="bg_wild_a", screenadapt="coverall", block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0.7, fadetime=0)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [PlaySound(key="$e_skill_skulsrsword", volume=0.6)] [PlaySound(key="$swordtsing6",volume=0.9,delay=0.4)] [CameraShake(duration=1, xstrength=25, ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1,g=1, b=1, fadetime=0.1, block=true)] [Effect(name="$e_spark_01_mid",x =0, y =0,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =0, y =0,rox =100, roy =100, roz =50, layer = 2)] [Effect(name="$e_slash_cross",x =0, roz =50, layer = 3)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0.3, block=true)] [Blocker(a=1, r=1,g=1, b=1, fadetime=0.1, block=true)] [Effect(name="$e_spark_01_mid",x =0, y =0,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =0, y =0,rox =100, roy =100, roz =50, layer = 2)] [Effect(name="$e_slash_cross_hit",x =0, roz =50, layer = 3)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(slot="m",name="avg_npc_1343_1#7$1",afrom=0,ato=0, action="zoom",poszoom="0.5,0.5",scale=1.03,duration=0,isblock=true)] [charslot(slot="m",afrom=0,ato=1,duration=0.3,isblock=false)] [CameraShake(duration=0.5, xstrength=25, ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot="m",afrom=1,ato=1,action="zoom",poszoom="0.5,0.5",scale=1,duration=0.3)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1307_1#1$1",focus="m")] [name="无角的萨卡兹"]没有意义了,佣兵,我们之间的战斗毫无意义。 [name="无角的萨卡兹"]战争已经结束了!我们之间的生死不会对既定结果产生一丝一毫的影响! [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]你说没意义就没意义了?你手上沾着她的血! [name="W"]你,还有你的同伙,活着的那些。 [name="W"]我会找到你们所有人,不管你们逃到什么地方,我都会找到你们,把你们的骨头一根根地抽出来。 [charslot(slot = "m", name = "avg_npc_1307_1#1$1",focus="m")] [name="无角的萨卡兹"]我的罪孽,我比任何人都要清楚! [name="无角的萨卡兹"]就算今天没有在这里遇到你,我也会自己了断自己的性命!你觉得你来动手能平息你那不值一提的愤怒的话,就动手吧。 [name="无角的萨卡兹"]不管怎么样,你来迟了,佣兵。 [name="无角的萨卡兹"]你救不了她。 [charslot(slot = "m", name = "avg_npc_1343_1#3$1",focus="m")] [CameraShake(duration=0.3, xstrength=25, ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)] [name="W"]他妈的,给我闭嘴! [Dialog] [charslot] [PlaySound(key="$e_skill_skulsrsword", volume=0.6)] [CameraShake(duration=1, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.7, block=true)] [Delay(time=1)] [Dialog] [charslot] [Background(image="bg_black", screenadapt="coverall", block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [PlaySound(key="$d_avg_openftstprun", volume=0, loop=true, channel="wrun")] [SoundVolume(volume=1, channel="wrun",fadetime=2)] [Delay(time=2)] [Subtitle(text="我承认我犯过很多错,但至少在这件事上,我绝不会犯错。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="当年的叛徒我已经杀完了,我记得他们每个人的死法,甚至是最后的表情,但为什么还有人会死在这?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="凯尔希说过,殿下是被赦罪师“复活”的,他们为什么还需要一个活着的特蕾西娅?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="除了特雷西斯要冒充萨卡兹的伟大领袖的计划,他们还有什么打算?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="真是够了......特雷西斯,赦罪师,我对你们的脑子里的怪点子没有兴趣,但你们玷污了一位绝对不该玷污的人。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="所以你们每个人都得死,我发誓!", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Dialog] [StopSound(channel="wrun", fadetime=2)] [Delay(time=2)] [Subtitle(text="他妈的,这究竟是什么鬼地方?这里还有扇门?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="给我......炸开!", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Dialog] [stopmusic(fadetime=1)] [Delay(time=0.5)] [PlaySound(key="$d_gen_explo_n", volume=0.7)] [CameraShake(duration=3,xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Background(image="50_g6_sarkazancientruins", screenadapt="coverall", block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=3, block=true)] [PlayMusic(intro="$ponder_intro", key="$ponder_loop", volume=0.6)] [delay(time=2)] [charslot(slot = "m", name = "avg_npc_412_1#3$1",focus="m")] [name="W"]咳咳咳...... [charslot(slot = "m", name = "avg_npc_412_1#13$1",focus="m")] [name="W"]这是......什么东西...... [Dialog] [charslot] 难以想象,狭窄的洞口连接的是这样一个宽阔的山洞,终年不见天日的洞穴里阴气逼人,遍地皆是蒙尘的甲胄与武器。 怪异的结晶体点缀在整个空间之中,熟悉又陌生的巨大纹样从墙面一直延伸到地下,涂画着让人胆寒的符号。 恍惚间,W生出一种怪异的感觉,她觉得并非是自己在打量周遭的一切,而是......这巨大的地下结构正在凝视着她。 [Dialog] [PlaySound(key="$p_imp_axe_h", volume=0.9)] [CameraShake(duration=1,xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.5)] 铛—— 钝器相撞的声音响彻洞穴。 [Dialog] [PlaySound(key="$p_imp_axe_h", volume=0.9)] [CameraShake(duration=1,xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1.5)] [PlaySound(key="$p_imp_axe_h", channel="axe",volume=0.9)] [CameraShake(duration=1,xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] 铛——铛—— W听出来了,那是重物劈碎骨头的声音。 [Dialog] [charslot(slot = "m", name = "avg_npc_1332_1#1$2",duration=1.5)] [delay(time=2)] [charslot(slot = "m", name = "avg_npc_1332_1#1$2",focus="m")] [name="???"]何人......造访...... [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Image]